GameMaker Studio Tutorial for Beginners

GameMaker is a tool for users to make their own games. Created in 1999, the tool has had great success in letting people make amazing content. But until 2012 when GameMaker: Studio came out, users could only develop for Windows and OS X. With the release of GameMaker: Studio, YoYo Games added a bunch of modules that allow development from desktop operating systems to Android, iOS and Tizen.

GameMaker and GameMaker: Studio both have a drag and drop interfaces that make game development fairly easy. If a developer wants to get more technical then GameMaker has its own language known as GML that allows for infinite possibilities.

Setting up GameMaker: Studio for Android

GameMaker: Studio will not work with Android right out of the box. The first thing to do is to download the Java 7 JDK. After that, install the Android SDK. Note that you need to just install the SDK, not Android Studio, as it is not needed here.

After installing the Android SDK open the SDK Manager and install the SDK-Platform Tools and the Android versions 2.1 (API 7), 2.2 (API 8), 3.2 (API 13), 4.0.3 (API 15) as well as the latest version of Android. Make sure to click the “obsolete” checkbox to be able to install 2.1 and 3.2.

Next is the Android NDK, which can be downloaded from http://dl.google.com/android/ndk/android-ndk-r10e-windows-x86_64.exe for 64 bit computers and http://dl.google.com/android/ndk/android-ndk-r10e-windows-x86.exe for 32 bit computers. Once all of that is installed and ready to go open GameMaker: Studio and enter your login information, this will activate the product.

Then go to File>Preferences>Web Server and enter your computer’s local IP address. This is only needed if you do not want to connect your phone to your computer every time to test applications. Instead you can connect the phone wirelessly through Wi-Fi.

Next go back into preferences and click on the “Android” tab. Add the paths of the SDK and NDK in their respective locations and then click “Check Android …” to check each one and to make sure that GameMaker can find them.

Once completed then click the “keystore” tab and fill out the basic information on the page. You can name the keystore to whatever you want, but when making a password, make sure it is one you will remember. You will need this password to update apps on the Play Store.

If this password is forgotten, a new keystore will have to be generated and Google will not let apps be updated if the updated version has a new keystore. Once all of the information is completed, click “Generate” to generate a Key Hash. That’s it for set up!

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